So... Godot now! What's next?


SWITCH TO GODOT!!! Yes, we have decided that GDevelop is a bit to buggy. It is a really good engine, especially if you don't want use a word coding language or something like that... Basically if you want to make a pretty good game using visual scripting and for free, GDevelop is for you! But it is pretty I don't know... Inconsistent... Buggy?... Messy... So yeah... 

So why Godot? Basically I was making a little side project in it... Yes yes I know... I have like 6 devlogs to make up for and I haven't made any progress on HeartRuin except this switch... And instead I make a side project... But anyways... I liked working in Godot very much during making it! Even though I considered the switch before in a previous devlog, I didn't really think I would do it... Until now! I have discussed this with @BergerBun and we decided that it would be a good idea! @BergerBun and I have also been working on the lore!!!

Now I got to restart the whole project in a new engine... Write 6 make up devlogs... Work on the story... Make the literal game... So yeah!!!

Leave a comment

Log in with itch.io to leave a comment.