A fine amount of progress!


Ok so it's Sunday, yay! And I didn't make a lot of progress but I did something.

I got the animations working more properly. I rescaled the character from 31X31 to 32x32, which does causes them to be uncentered, but I think it's not really noticeable, and I think it's kind of fun when you find out some weird art detail in a game that isn't really the "proper" way of doing something, but doesn't really impact the experience. Or it's me just not wanting to redo the character... Ok listen I think it looks pretty good, and I don't really want to widen it. Although I'll still probably going to fix the character art, because it's not the best it can be, and also we will try to add multiple playable character options (maybe, I personally think it's good to have one player character, probably because Undertale did it), but that is later, when I actually get good at art, (or have someone else on the team do it). 

I also added the first collision!]

 And then the biggest part: I "fixed" the resolution issues... Kind off... What I mean by the quotation marks and kind off, is that I don't know if I actually made sure it will work later, or if it fully works now. But it seems to be working, there are no weird half pixels and that stuff... And the resolution should scale to the most common types of screens. In other words I used the 16:9 ratio, because again, it seems to be the most common ratio for resolutions. There are others, but I'll have to figure out what to do with them later. From the videos I watched about this (where I learned about the 16:9 ration), it that there are some fixes I can do, but they might be somewhat complicated...

That's what I did for HeartRuin this week! So yeah!!

Leave a comment

Log in with itch.io to leave a comment.