I missed another one!!! There is so much to do.


Ok, after the last time, surely I'll post a devlog on the right time on Sunday, right? Right?! Wait it's Wednesday already??? Ok so yeah I missed another devlog. Sorry, this is the late devlog. Didn't really do much. Though I did almost fix the resolution issues, there is still some weirdness, but it's pretty good. The reason I'm procrastinating so much is because of a few issues which just like the hitbox, need to be fixed/made early so that I won't have to have a much harder time implementing it later. These issues are: 1. The save system (I plan to add 3 save files (like Deltarune (yes I know Undertale and Deltarune are showing up in basically everything I do))). 2. Planning.  The combat (also Undertale and Deltarune inspiration moment) I want to make a system where you can be nice or bad towards your enemies, the problem is that in turn based RPG you can probably add that easily, but since HeartRuin is an action RPG how do I add it? Do I not add it at all? This second option is starting to become more possible, especially with the fact that I planned some games that I and my friends want to make after HeartRuin, and feel like they really should have the nice or bad mechanics, and so if there is HeartRuin with this system, I might have to much of these games... This along side with also having to plan out the story plus a lot of other elements. 3. The dialogue system. I'm not sure if I can say about this. Dialogue system, hard to code, I think, maybe it's actually easy and I'm just procrastinating. Overall, I find myself in a hard situation, but I feel like if I just sit down and start doing it, I can at least do something instead of just being stuck in one place, being afraid and procrastinating. What also doesn't help is that my friends and I severely over scoped when we started making the game. I knew it was a lot, even though I am calming that this is a small first game. Of course I want to make the next Undertale/Deltarune/The Legend of Zelda for my first project. But even if there is a big chance that I might fail, it doesn't mean I'm not willing to give it a shot. But I think that either we are going to have to scale down our plans for HeartRuin or agree that we might not finish it in one summer. What also doesn't help is that we work on HeartRuin in our free time, and I also set some of that free time aside because I want to work on some other side personal projects. So to sum up, we have an over scoped game, with me procrastinating working on some important features, and so just working on it in general and working on some other side projects. But, I hope that we can push trough and make a great game! So yeah!!

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